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grubgoham

Ranked and recent clips just for this streamer. Canonical page: /s/grubgoham

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VOD Runs (1)

Each VOD links to its shared clipping task and results.

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Stream via RTMP (OBS, Vmix, Zoom) with Restream

25 clips • Created 6/21/2026

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8190% relevance

Sticky paint lesson: freeze then melt with shotgun

Stream via RTMP (OBS, Vmix, Zoom) with RestreamgrubgohamClip 0
1:22
3 days ago
Jun 21, 2026

Hook

16/25

Engagement

22/25

Value

23/25

Shareability

20/25

AI summary

Starts with a quick comedic nickname, then delivers a clear build/usage strategy (“freeze them up in place and then buck them down”). Self-contained and very postable.

Transcript

They call him W because his bush so big. Oh, man. Dude, I was unlocking camos for that gun. … Oh, I unlocked the sticky paint. Put it on the shotgun. I'm going to forget and be bad, but that shit's actually probably pretty nice on the fucking shotgun. Throw it in before you run into a room to fucking freeze them up in place and then just buck them down. That's what I was thinking, bro.

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8090% relevance

Changing enemy color makes them ‘pop’ like invisibility

Stream via RTMP (OBS, Vmix, Zoom) with RestreamgrubgohamClip 10:553 days agoJun 21, 2026

Hook

20/25

Engagement

17/25

Value

22/25

Shareability

21/25

AI summary

Instant hook (accessibility setting) plus strong payoff moment (“can see everything when it’s red”); includes a memorable ‘invisibility cloak’ analogy likely to spark discussion.

Transcript

I feel like it makes it easy to avoid. That makes it has anyone seen if you can change enemy color… Allied color, dark blue, enemy color, red. Nah, I'm gonna put him blue so they freaking pop on that. Like whenever everybody uses speed paint, it's like an invisibility cloak. You can't see them. Oh my gosh, I can see everything when it's red.

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7888% relevance

Changing enemy color turns it into an “invisibility cloak”

Stream via RTMP (OBS, Vmix, Zoom) with RestreamgrubgohamClip 00:553 days agoJun 21, 2026

Hook

22/25

Engagement

16/25

Value

22/25

Shareability

18/25

AI summary

Strong value + surprising gameplay insight (accessibility color changes; invisibility-cloak analogy).

Transcript

He discovers enemy/allied color settings and notes speed paint can hide players.

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7783% relevance

Unlocked camo sticky paint, best shotgun freeze combo

Stream via RTMP (OBS, Vmix, Zoom) with RestreamgrubgohamClip 11:083 days agoJun 21, 2026

Hook

18/25

Engagement

17/25

Value

22/25

Shareability

20/25

AI summary

Actionable weapon/perk setup with a memorable tactic (freeze then delete). Strong “try this” appeal for viewers and comment-friendly.

Transcript

Oh, I unlocked the sticky paint... Put it on the shotgun... Throw it in before you run into a room to... freeze them up in place and then just buck them down... Like, I have the LMG's pretty good too.

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7590% relevance

Forgetting defense role leads to team disaster

Stream via RTMP (OBS, Vmix, Zoom) with RestreamgrubgohamClip 21:343 days agoJun 21, 2026

Hook

21/25

Engagement

22/25

Value

12/25

Shareability

20/25

AI summary

Relatable streamer mistake with accountability. Clear cause-and-effect (“forgot defense” → B ticks → self-blame) and lots of punchy lines for compilation-style clips.

Transcript

Oh, shit. I forgot we're on defense, guys. I'm slacking... Wow. They're all over that shit... We can't get there... I kind of fucked up... I literally was like scooting around the map, not paying attention... It was like two ticks on B by the time I lose.

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8593% relevance

Amazing drive toss: throws it straight up

I'm LOVING THIS GAME. New video on !tiktok !discordgrubgohamClip 00:335 days agoJun 18, 2026

Hook

22/25

Engagement

22/25

Value

19/25

Shareability

22/25

AI summary

Pure highlight moment (near-surprise success) plus immediate explanation; extremely clip-friendly and repeatable.

Transcript

Oh my god, does that go in? Did that go in? That went in. Yes, I threw it up in the air... almost straight up in the air... and it just goes way up in the air, plops in. I got the score. Capture object. That was nuts.

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7285% relevance

Standoff call: defend for 10 seconds or lose

Stream via RTMP (OBS, Vmix, Zoom) with RestreamgrubgohamClip 20:293 days agoJun 21, 2026

Hook

18/25

Engagement

19/25

Value

18/25

Shareability

17/25

AI summary

Contains clear stakes (cap timer, “10 seconds”), a concrete objective shift, and memorable shorthand (“baby Yoda”). Works well as a self-contained mini-narrative.

Transcript

They were about to cap A. If we finish, they only have 10 seconds if we can keep contested. I tried. I got a couple of them on me. The baby Yoda's one HP. All right, minute and a half. We got to defend this. We're up six lives. That's a big advantage.

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7186% relevance

Streamer gets wrecked, then calls out 1 HP enemy

Stream via RTMP (OBS, Vmix, Zoom) with RestreamgrubgohamClip 30:233 days agoJun 21, 2026

Hook

20/25

Engagement

19/25

Value

14/25

Shareability

18/25

AI summary

Quick escalation (getting beaten) followed by a tight clutch moment (confirming 1 HP) and immediate callouts. Great standalone tension for short-form.

Transcript

Oh my god, I'm getting beat... They're coming to A... There's three... Oh, he's one HP... Nice. One on your ass.

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7086% relevance

Streamer explains Flutter jetpack refuel trick

Stream via RTMP (OBS, Vmix, Zoom) with RestreamgrubgohamClip 40:213 days agoJun 21, 2026

Hook

18/25

Engagement

12/25

Value

22/25

Shareability

18/25

AI summary

Clear, actionable gameplay advice with a concise explanation of what the perk does and how to use it; strong hook because it’s framed as “you guys should use…”.

Transcript

You guys should use Flutter… Refuels your jetpack faster and enables refueling while airborne. So you can do jump off the wall and get your stuff back and you just keep jumping back to the wall.

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7086% relevance

Dual stream FPS drops, but the cross-map one-shot tips

Stream via RTMP (OBS, Vmix, Zoom) with RestreamgrubgohamClip 31:043 days agoJun 21, 2026

Hook

18/25

Engagement

15/25

Value

20/25

Shareability

17/25

AI summary

Clear, self-contained gameplay insight with specific mechanic explanation (foot shots cause movement) and a relatable complaint about weapon behavior across distances; strong conversational delivery.

Transcript

They need to fix the freaking one shot if you're like right up on them, but you're like halfway up across the map. I've been fucking cross-map with that thing so many times. I've gotten three hit markers on a guy before at 12 meters because I'm shooting him in the feet, making him dance.

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6890% relevance

Streamer recommends Flutter and explains jetpack trick

Stream via RTMP (OBS, Vmix, Zoom) with RestreamgrubgohamClip 50:213 days agoJun 21, 2026

Hook

18/25

Engagement

12/25

Value

22/25

Shareability

16/25

AI summary

Clear, self-contained gameplay advice with a concrete perk explanation and a repeatable movement trick; strong for short-form because it’s instructional and actionable.

Transcript

“You guys should use Flutter… Refuels your jetpack faster and enables refueling while airborne. So you can do jump off the wall and get your stuff back and you just keep jumping back to the wall.”

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6986% relevance

Simple aiming advice: stop jumping, strafe instead

Stream via RTMP (OBS, Vmix, Zoom) with RestreamgrubgohamClip 40:123 days agoJun 21, 2026

Hook

15/25

Engagement

13/25

Value

23/25

Shareability

18/25

AI summary

Actionable movement/aiming guidance stated clearly and concisely; will resonate with FPS viewers and can be shared as a ‘tip’ clip.

Transcript

“Sometimes whenever you’re in a battle, you don’t need to start jumping around… Just stop where you are and strafe. Like, move left to right… Because with everybody moving, it’s going to be harder to hit you when you do small strafes.”

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8282% relevance

Mad movement tech: slide-toss-speed into jump

I'm LOVING THIS GAME. New video on !tiktok !discordgrubgohamClip 10:335 days agoJun 18, 2026

Hook

20/25

Engagement

23/25

Value

22/25

Shareability

17/25

AI summary

Explicit “tech” promise with a clear how-it-works description and energetic delivery. Great for a tutorial-style short.

Transcript

I found the freaking tech bro... bounce grenade you can slide and toss it and then jump... if we're both sliding and i throw it in front of you... you get launched... you can really... There's a lot of movement you can do...

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6885% relevance

Team shooting melts a mech: three people focus it

Stream via RTMP (OBS, Vmix, Zoom) with RestreamgrubgohamClip 60:113 days agoJun 21, 2026

Hook

14/25

Engagement

12/25

Value

24/25

Shareability

18/25

AI summary

Compact, teachable strategy that’s directly explained and tied to an in-game mechanic (mech death).

Transcript

They explain why team shooting is key: focus the same people/mech to delete it.

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6884% relevance

Explains sticky strategy to delete enemies fast

Stream via RTMP (OBS, Vmix, Zoom) with RestreamgrubgohamClip 70:403 days agoJun 21, 2026

Hook

14/25

Engagement

18/25

Value

20/25

Shareability

16/25

AI summary

Contains an emotionally charged callout (“so toxic”) plus a specific step-by-step tactic; also ties to mech damage perk, keeping momentum through the clip.

Transcript

“That’s so toxic… Just throw and get him stuck in the freaking sticky and then just come up to him and shotgun him.” Then: “The final perk increases weapon and sludge hammer damage against mechs… that’s yeah, no wonder sometimes when you get hit with a hammer…”

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6881% relevance

Do homing rounds work up close? ‘They can’t home’

Stream via RTMP (OBS, Vmix, Zoom) with RestreamgrubgohamClip 50:253 days agoJun 21, 2026

Hook

16/25

Engagement

14/25

Value

21/25

Shareability

17/25

AI summary

Explains a nuanced weapon behavior (homing vs close-range movement) and provides a practical conclusion; natural wrap-up about testing.

Transcript

It's like they do have homing rounds on them, but at the same time, people move so fast that like they don't have a chance to home in on if they're up close. Sure, it's great, but I'd have there's better options for close range, in my opinion. I'm gonna play a couple one more game and see if I can get some more levels and attachments on it and see if it's any good.

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6880% relevance

Toxic sticky strategy and why it’s so scary

Stream via RTMP (OBS, Vmix, Zoom) with RestreamgrubgohamClip 60:243 days agoJun 21, 2026

Hook

16/25

Engagement

16/25

Value

18/25

Shareability

18/25

AI summary

Contains both strategy (sticky + shotgun plan) and emotional payoff (“so toxic… I’d be so angry”), which boosts engagement and shareability.

Transcript

The final perk increases weapon and sludge hammer damage against mechs… That’s so toxic. Just throw and get him stuck in the freaking sticky and then just come up to him and shotgun him. I’d be so angry at you guys.

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6877% relevance

Explaining lives/spawns mid-fight while teams push

Stream via RTMP (OBS, Vmix, Zoom) with RestreamgrubgohamClip 80:263 days agoJun 21, 2026

Hook

14/25

Engagement

18/25

Value

20/25

Shareability

16/25

AI summary

Clear gameplay explanation embedded in active comms. Viewers can learn how the mode works while still getting action beats.

Transcript

Okay, so you get spawns... you get a certain amount of lives, it looks like... They're going A heavy... We gotta kill him... One on B, dead... They almost cap.

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6874% relevance

Weapon attachment debate: laser tightens explosive aim

Stream via RTMP (OBS, Vmix, Zoom) with RestreamgrubgohamClip 70:563 days agoJun 21, 2026

Hook

12/25

Engagement

14/25

Value

24/25

Shareability

18/25

AI summary

Strong value: a specific attachment rationale with mechanics (hip fire vs ADS, explosive leading). Good for educational short-form.

Transcript

I have the LMG's pretty good too. It's almost like a burst LMG. Yeah, that's why I was using just now in the practice to see how good it was. … Telling you, laser sight extendo on this one specifically, just because of the way that it works. It tightens your hip or your bullet spread with the laser. And 90% of it you're doing without ADSing. … No, on this one, you do. Because it's explosive rounds, so you have to… lead them before. So now… tighter spread… not as bad.

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7784% relevance

That nade goes through walls and deletes teams

I'm LOVING THIS GAME. New video on !tiktok !discordgrubgohamClip 20:145 days agoJun 18, 2026

Hook

17/25

Engagement

19/25

Value

21/25

Shareability

20/25

AI summary

Explains a high-satisfaction gameplay mechanic with vivid specifics (“through like walls”)—ideal for a short tutorial/clip.

Transcript

Dude, that nade is sick... It goes through like walls... throw it... it'll go through it, kill them.

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6678% relevance

Explains homing AR mechanic nobody understands

Stream via RTMP (OBS, Vmix, Zoom) with RestreamgrubgohamClip 80:303 days agoJun 21, 2026

Hook

20/25

Engagement

13/25

Value

19/25

Shareability

14/25

AI summary

A confusing mechanic gets clarified step-by-step in under 30 seconds; ‘I just realized’ creates a strong curiosity hook.

Transcript

Bro, I just realized what you gotta do… you shoot the gun and then aim crosshair… this homing AR… you have to shoot the bullets first and then aim… it follows them exactly… new drive detected… great against anyone who wants to stand still.

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6579% relevance

‘Team shooting is key’ and why mechs melt fast

Stream via RTMP (OBS, Vmix, Zoom) with RestreamgrubgohamClip 90:343 days agoJun 21, 2026

Hook

15/25

Engagement

14/25

Value

21/25

Shareability

15/25

AI summary

Post-game summary turns into a crisp tactical rule with a simple cause/effect; ends on a memorable takeaway that fits short-form education.

Transcript

Look at him… 27, 29, 26. That toka guy, bro… he was scooting and boogie. Well, it's because team shooting is very big in this game. Team shooting is key. Focusing the same people. Like, if you have three people targeting a mech, it just dies.

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6482% relevance

Dual stream FPS talk and DLSS settings

Stream via RTMP (OBS, Vmix, Zoom) with RestreamgrubgohamClip 100:233 days agoJun 21, 2026

Hook

17/25

Engagement

12/25

Value

20/25

Shareability

15/25

AI summary

Actionable streamer value (settings/DLSS) while still anchored in an on-stream performance issue.

Transcript

He debates lowering graphics, then mentions DLSS balancing performance.

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6578% relevance

Streamer gets bodied then spots 1 HP enemy

Stream via RTMP (OBS, Vmix, Zoom) with RestreamgrubgohamClip 100:233 days agoJun 21, 2026

Hook

19/25

Engagement

20/25

Value

10/25

Shareability

16/25

AI summary

Starts with a panic hook (“getting beat”) and quickly turns into a clutch read (“one HP”) with multiple callouts that make the moment clear and high-energy for short-form clips.

Transcript

Oh my god, I'm getting beat. They're coming to A. One off A. There's more. There's three. A one. Oh, he's one HP. Nice. One on your ass.

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