ClipsGG Streamer Feed
grubgoham
Ranked and recent clips just for this streamer. Canonical page: /s/grubgoham
VOD Runs (1)
Each VOD links to its shared clipping task and results.
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VOD Runs (1)
Each VOD links to its shared clipping task and results.
ClipsGG Streamer Feed
Ranked and recent clips just for this streamer. Canonical page: /s/grubgoham
Each VOD links to its shared clipping task and results.
Hook
16/25
Engagement
22/25
Value
23/25
Shareability
20/25
AI summary
Starts with a quick comedic nickname, then delivers a clear build/usage strategy (“freeze them up in place and then buck them down”). Self-contained and very postable.
Transcript
They call him W because his bush so big. Oh, man. Dude, I was unlocking camos for that gun. … Oh, I unlocked the sticky paint. Put it on the shotgun. I'm going to forget and be bad, but that shit's actually probably pretty nice on the fucking shotgun. Throw it in before you run into a room to fucking freeze them up in place and then just buck them down. That's what I was thinking, bro.
Hook
20/25
Engagement
17/25
Value
22/25
Shareability
21/25
AI summary
Instant hook (accessibility setting) plus strong payoff moment (“can see everything when it’s red”); includes a memorable ‘invisibility cloak’ analogy likely to spark discussion.
Transcript
I feel like it makes it easy to avoid. That makes it has anyone seen if you can change enemy color… Allied color, dark blue, enemy color, red. Nah, I'm gonna put him blue so they freaking pop on that. Like whenever everybody uses speed paint, it's like an invisibility cloak. You can't see them. Oh my gosh, I can see everything when it's red.
Hook
22/25
Engagement
16/25
Value
22/25
Shareability
18/25
AI summary
Strong value + surprising gameplay insight (accessibility color changes; invisibility-cloak analogy).
Transcript
He discovers enemy/allied color settings and notes speed paint can hide players.
Hook
18/25
Engagement
17/25
Value
22/25
Shareability
20/25
AI summary
Actionable weapon/perk setup with a memorable tactic (freeze then delete). Strong “try this” appeal for viewers and comment-friendly.
Transcript
Oh, I unlocked the sticky paint... Put it on the shotgun... Throw it in before you run into a room to... freeze them up in place and then just buck them down... Like, I have the LMG's pretty good too.
Hook
21/25
Engagement
22/25
Value
12/25
Shareability
20/25
AI summary
Relatable streamer mistake with accountability. Clear cause-and-effect (“forgot defense” → B ticks → self-blame) and lots of punchy lines for compilation-style clips.
Transcript
Oh, shit. I forgot we're on defense, guys. I'm slacking... Wow. They're all over that shit... We can't get there... I kind of fucked up... I literally was like scooting around the map, not paying attention... It was like two ticks on B by the time I lose.
Hook
22/25
Engagement
22/25
Value
19/25
Shareability
22/25
AI summary
Pure highlight moment (near-surprise success) plus immediate explanation; extremely clip-friendly and repeatable.
Transcript
Oh my god, does that go in? Did that go in? That went in. Yes, I threw it up in the air... almost straight up in the air... and it just goes way up in the air, plops in. I got the score. Capture object. That was nuts.
Hook
18/25
Engagement
19/25
Value
18/25
Shareability
17/25
AI summary
Contains clear stakes (cap timer, “10 seconds”), a concrete objective shift, and memorable shorthand (“baby Yoda”). Works well as a self-contained mini-narrative.
Transcript
They were about to cap A. If we finish, they only have 10 seconds if we can keep contested. I tried. I got a couple of them on me. The baby Yoda's one HP. All right, minute and a half. We got to defend this. We're up six lives. That's a big advantage.
Hook
20/25
Engagement
19/25
Value
14/25
Shareability
18/25
AI summary
Quick escalation (getting beaten) followed by a tight clutch moment (confirming 1 HP) and immediate callouts. Great standalone tension for short-form.
Transcript
Oh my god, I'm getting beat... They're coming to A... There's three... Oh, he's one HP... Nice. One on your ass.
Hook
18/25
Engagement
12/25
Value
22/25
Shareability
18/25
AI summary
Clear, actionable gameplay advice with a concise explanation of what the perk does and how to use it; strong hook because it’s framed as “you guys should use…”.
Transcript
You guys should use Flutter… Refuels your jetpack faster and enables refueling while airborne. So you can do jump off the wall and get your stuff back and you just keep jumping back to the wall.
Hook
18/25
Engagement
15/25
Value
20/25
Shareability
17/25
AI summary
Clear, self-contained gameplay insight with specific mechanic explanation (foot shots cause movement) and a relatable complaint about weapon behavior across distances; strong conversational delivery.
Transcript
They need to fix the freaking one shot if you're like right up on them, but you're like halfway up across the map. I've been fucking cross-map with that thing so many times. I've gotten three hit markers on a guy before at 12 meters because I'm shooting him in the feet, making him dance.
Hook
18/25
Engagement
12/25
Value
22/25
Shareability
16/25
AI summary
Clear, self-contained gameplay advice with a concrete perk explanation and a repeatable movement trick; strong for short-form because it’s instructional and actionable.
Transcript
“You guys should use Flutter… Refuels your jetpack faster and enables refueling while airborne. So you can do jump off the wall and get your stuff back and you just keep jumping back to the wall.”
Hook
15/25
Engagement
13/25
Value
23/25
Shareability
18/25
AI summary
Actionable movement/aiming guidance stated clearly and concisely; will resonate with FPS viewers and can be shared as a ‘tip’ clip.
Transcript
“Sometimes whenever you’re in a battle, you don’t need to start jumping around… Just stop where you are and strafe. Like, move left to right… Because with everybody moving, it’s going to be harder to hit you when you do small strafes.”
Hook
20/25
Engagement
23/25
Value
22/25
Shareability
17/25
AI summary
Explicit “tech” promise with a clear how-it-works description and energetic delivery. Great for a tutorial-style short.
Transcript
I found the freaking tech bro... bounce grenade you can slide and toss it and then jump... if we're both sliding and i throw it in front of you... you get launched... you can really... There's a lot of movement you can do...
Hook
14/25
Engagement
12/25
Value
24/25
Shareability
18/25
AI summary
Compact, teachable strategy that’s directly explained and tied to an in-game mechanic (mech death).
Transcript
They explain why team shooting is key: focus the same people/mech to delete it.
Hook
14/25
Engagement
18/25
Value
20/25
Shareability
16/25
AI summary
Contains an emotionally charged callout (“so toxic”) plus a specific step-by-step tactic; also ties to mech damage perk, keeping momentum through the clip.
Transcript
“That’s so toxic… Just throw and get him stuck in the freaking sticky and then just come up to him and shotgun him.” Then: “The final perk increases weapon and sludge hammer damage against mechs… that’s yeah, no wonder sometimes when you get hit with a hammer…”
Hook
16/25
Engagement
14/25
Value
21/25
Shareability
17/25
AI summary
Explains a nuanced weapon behavior (homing vs close-range movement) and provides a practical conclusion; natural wrap-up about testing.
Transcript
It's like they do have homing rounds on them, but at the same time, people move so fast that like they don't have a chance to home in on if they're up close. Sure, it's great, but I'd have there's better options for close range, in my opinion. I'm gonna play a couple one more game and see if I can get some more levels and attachments on it and see if it's any good.
Hook
16/25
Engagement
16/25
Value
18/25
Shareability
18/25
AI summary
Contains both strategy (sticky + shotgun plan) and emotional payoff (“so toxic… I’d be so angry”), which boosts engagement and shareability.
Transcript
The final perk increases weapon and sludge hammer damage against mechs… That’s so toxic. Just throw and get him stuck in the freaking sticky and then just come up to him and shotgun him. I’d be so angry at you guys.
Hook
14/25
Engagement
18/25
Value
20/25
Shareability
16/25
AI summary
Clear gameplay explanation embedded in active comms. Viewers can learn how the mode works while still getting action beats.
Transcript
Okay, so you get spawns... you get a certain amount of lives, it looks like... They're going A heavy... We gotta kill him... One on B, dead... They almost cap.
Hook
12/25
Engagement
14/25
Value
24/25
Shareability
18/25
AI summary
Strong value: a specific attachment rationale with mechanics (hip fire vs ADS, explosive leading). Good for educational short-form.
Transcript
I have the LMG's pretty good too. It's almost like a burst LMG. Yeah, that's why I was using just now in the practice to see how good it was. … Telling you, laser sight extendo on this one specifically, just because of the way that it works. It tightens your hip or your bullet spread with the laser. And 90% of it you're doing without ADSing. … No, on this one, you do. Because it's explosive rounds, so you have to… lead them before. So now… tighter spread… not as bad.
Hook
17/25
Engagement
19/25
Value
21/25
Shareability
20/25
AI summary
Explains a high-satisfaction gameplay mechanic with vivid specifics (“through like walls”)—ideal for a short tutorial/clip.
Transcript
Dude, that nade is sick... It goes through like walls... throw it... it'll go through it, kill them.
Hook
20/25
Engagement
13/25
Value
19/25
Shareability
14/25
AI summary
A confusing mechanic gets clarified step-by-step in under 30 seconds; ‘I just realized’ creates a strong curiosity hook.
Transcript
Bro, I just realized what you gotta do… you shoot the gun and then aim crosshair… this homing AR… you have to shoot the bullets first and then aim… it follows them exactly… new drive detected… great against anyone who wants to stand still.
Hook
15/25
Engagement
14/25
Value
21/25
Shareability
15/25
AI summary
Post-game summary turns into a crisp tactical rule with a simple cause/effect; ends on a memorable takeaway that fits short-form education.
Transcript
Look at him… 27, 29, 26. That toka guy, bro… he was scooting and boogie. Well, it's because team shooting is very big in this game. Team shooting is key. Focusing the same people. Like, if you have three people targeting a mech, it just dies.
Hook
17/25
Engagement
12/25
Value
20/25
Shareability
15/25
AI summary
Actionable streamer value (settings/DLSS) while still anchored in an on-stream performance issue.
Transcript
He debates lowering graphics, then mentions DLSS balancing performance.
Hook
19/25
Engagement
20/25
Value
10/25
Shareability
16/25
AI summary
Starts with a panic hook (“getting beat”) and quickly turns into a clutch read (“one HP”) with multiple callouts that make the moment clear and high-energy for short-form clips.
Transcript
Oh my god, I'm getting beat. They're coming to A. One off A. There's more. There's three. A one. Oh, he's one HP. Nice. One on your ass.